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Strid

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Devlog

  • Strid Alpha 10.0
    July 16, 2017 by Strid
    1
    Added Angle guide for vehicle crosshairs The closest spawn will automatically be selected on death Changes 2 seconds spawntime Dying now costs the team one ticket Smoke grenades now have gravity Sligh... Continue reading
  • Strid Alpha 9.0
    July 05, 2017 by Strid
    Added Air burst ammo for artillery and anti-air missiles, will shatter when close to ground or enemy Armor-piercing ammo replaced smoke for anti-armor class, now has HE and AP. Armor-piercing ammo wil... Continue reading
  • Strid Alpha 8.0
    June 19, 2017 by Strid
    Added Stationary anti-air gun Stationary machine-gun Added the new stationary guns to most maps on defensive positions Guided missiles have a delay before starting "rocket engines" after fired Added s... Continue reading
  • Alpha 7.0
    May 29, 2017 by Strid
    Added Artillery vehicle Crouch movement Sprint movement Vehicle thermal vision Vehicle sights impaired Weapons zoom camera in/out Various audio effects in GUI et.c. Experimental split-screen Changes M... Continue reading
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