Alpha 7.0


  • Artillery vehicle
  • Crouch movement
  • Sprint movement
  • Vehicle thermal vision
  • Vehicle sights impaired
  • Weapons zoom camera in/out
  • Various audio effects in GUI et.c.
  • Experimental split-screen


  • More responsive helicopter gas
  • Removed weapon movement loss, is now handled by bullet spread
  • Bullet spread doubled when sprinting, halved when crouching.
  • Bullet spread increases when firing, decreases otherwise
  • Bullet spread extreme when moving and firing with weapons that previously had movement loss
  • Slightly slower bullets overall
  • Revolver and deagle decreased damage
  • Vehicle weapons overall increased range
  • Anti-air vehicle semi automatic fire instead of fully automatic

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