- Artillery vehicle
- Crouch movement
- Sprint movement
- Vehicle thermal vision
- Vehicle sights impaired
- Weapons zoom camera in/out
- Various audio effects in GUI et.c.
- Experimental split-screen
- More responsive helicopter gas
- Removed weapon movement loss, is now handled by bullet spread
- Bullet spread doubled when sprinting, halved when crouching.
- Bullet spread increases when firing, decreases otherwise
- Bullet spread extreme when moving and firing with weapons that previously had movement loss
- Slightly slower bullets overall
- Revolver and deagle decreased damage
- Vehicle weapons overall increased range
- Anti-air vehicle semi automatic fire instead of fully automatic
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